Increased gold drops and reward chest rate at higher difficulties.During Boarding, if your target is sunk, you will no longer be stuck in boarding mode for the duration of the boarding action (old bug that resurfaced).Ghostly no longer re-triggers due to repair ticks after it has triggered at least once.Chatting during the Adventure Store in Gauntlet mode no longer causes the store to be stuck.This is to avoid an edge case bug where the functionality can fail if too many items are gifted at once.The number of items that can be gifted to Captains at once is now capped.Public Parties can be joined by clicking on an icon next to the player's name in the chat.Captain Ledd's talent Projection Amplifier no longer applies to enemy players in Solo/Team modes.Captain Fade's ability now functions properly in Gauntlet.Captain PR is now 350 and per Skill Point value is now 5 (so a fully upgraded captain is now worth 850 instead of 500)īrackets have been modified slightly to align with new maximum PR:.Reduced boarding duration resistance on Showdown bosses.Implemented a new player start system in Gauntlet that should prevent spawning in geometry or on top of other players.Modified some spawners on Supply Disruption to be difficulty based and also changed the "kill enemies" objective to be "don't get sunk".Corrected an issue with Dwarf in Distress spawning 8 named instead of 1 at very high difficulties.Slightly increased the difficulty increased based on the Power Rating of players.Slightly reduced the difficulty increase based on the number of players.Reduced the difficulty increase based on completed encounters.The specific adjustments made should not have much impact difficulty at the higher difficulty choices with larger groups. Made the following adjustments in an attempt to reduce overall difficulty at the low end, particularly for solo runs.
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